A Good Thing [Mystery Booster Playtest Cards]
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Set: Mystery Booster Playtest Cards Type: Enchantment Rarity: Rare Cost: {4}{W}{B} Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life,...
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| Set: | Mystery Booster Playtest Cards |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {4}{W}{B} |
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
TEST CARD - Not for constructed play
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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