Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
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Set: Mystery Booster 2 Playtest Cards Type: World Enchantment Rarity: Common Cost: {2}{U}{U} Planet (When this permanent enters, exile the top five cards of your library as its resources.)Trade Routes — At the beginning of your precombat main phase, choose one —• Discard a card....
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | World Enchantment |
| Rarity: | Common |
| Cost: | {2}{U}{U} |
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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