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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury [Innistrad: Midnight Hunt]
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Set: Innistrad: Midnight Hunt Type: Legendary Planeswalker — Arlinn Rarity: Mythic Cost: {2}{R}{G} Daybound (If a player cast no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each...
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| Set: | Innistrad: Midnight Hunt |
| Type: | Legendary Planeswalker — Arlinn |
| Rarity: | Mythic |
| Cost: | {2}{R}{G} |
Daybound (If a player cast no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3: Creature two 2/2 green Wolf creature tokens.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3: Creature two 2/2 green Wolf creature tokens.
| Reverse Type: | Legendary Planeswalker — Arlinn |
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add {R}{G}.
0: Until end of turn, Arlinnm the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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