Call to Arms [Ice Age]
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Set: Ice Age Type: Enchantment Rarity: Rare Cost: {1}{W} As Call to Arms enters the battlefield, choose a color and an opponent.White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't...
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| Set: | Ice Age |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {1}{W} |
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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Call to Arms [Ice Age]
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