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Captive Weird // Compleated Conjurer [March of the Machine]
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Set: March of the Machine Type: Creature — Weird Rarity: Uncommon Cost: {U} Defender{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.) Izzet researchers agreed to keep the unusual weird contained until they understood the extent...
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| Set: | March of the Machine |
| Type: | Creature — Weird |
| Rarity: | Uncommon |
| Cost: | {U} |
Defender
{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
| Reverse Type: | Creature — Phyrexian Weird |
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
The Furnace Host saw no need for such caution.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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