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HOBBY SUPPLIES
MINATURE GAMES
- AGE OF SIGMAR
- THE HORUS HERESY
- THE OLD WORLD
- WARHAMMER 40,000
- BLOOD BOWL
- KILL TEAM / NECROMUNDA
- TITANICUS / LEGIONS IMPERIALIS
- WARCRY / UNDERWORLDS
- MARVEL CRISIS PROTOCOL
- STAR WARS SHATTERPOINT
- ARENA REX
- BATTLETECH
- CONQUEST / CONQUEST FIRST BLOOD
- WARMACHINE
PAINTS
- AK INTERACTIVE
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ROLE-PLAYING GAMES
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SEALED TCG
- COOKIE RUN [COMING SOON!]
- ALTERED
- DIGIMON
- MTG
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- ONE-PIECE
- POKEMON
- STAR WARS UNLIMITED
- UNION ARENA
- WEISS SCHWARZ
TCG SINGLES
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D&D 5e Doctors and Daleks Player's Guide

D&D 5e Doctors and Daleks Player's Guide
Product Type : Role Playing Games
A New Companion for Your Adventures through all of Space and Time!
The wild adventures of everyone's favourite Time Lord come to the world's most popular roleplaying game in Doctors and Daleks.
Take your gaming group into the TARDIS and travel anywhere, anywhen. Want to meet Leornado da Vinci? Or see what life is like in the year 3,000? What about another planet entirely? All of space and time is your Venusian macro-oyster, but keep your wits about you! there's a lot of danger in the vastness of eternity.
The Doctors and Daleks Player's Guide includes:
Streamlined character creation rules to quickly bring to life a new time travelling adventurer. Create a new Companion for the Doctor, or build your own Time Lord! Do you want to do a bit of time tourism as part of Team TARDIS? Or will you create a group of Time Agents to fight back against pesky paradoxes?
Rules for playing fast-paced, combat-light sci-fi adventures using the world's most popular roleplaying game system. Fight like the Doctor with non-lethal weapons, manoeuvres, gadgets, and the power of emotional and logical arguments - or just run away really fast!
A time traveller's treasure trove of technological marvels, including sonic screwdrivers, psychic paper, and time machines.
Rules for using and customising the TARDIS, as well as creating and piloting any other kind of time travel device to adventure from the dawn of history to the very ends of the universe.
Advice on making every Doctors and Daleks adventure feel like you're living in an episode of the legendary Doctor Who TV series.
An expansive look at the history of the Doctor's Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time, including profiles for Daleks, Cybermen, Weeping Angels, and a host of other aliens and oddities ready to be played!
We have a 14 day return or exchange policy on any new in box product. There are no returns or exchanges on ANY OF THE FOLLOWING: card singles, open box product, special orders, or clearance product. Please ensure that your contents are there before leaving the store.
A 4 % restocking fee will be assessed to orders that are returned and refunded to method of payment.
...This DOES NOT apply for returns that are conducted under product exchanges.
The Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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