Duelists' Convocation International [Mystery Booster 2 Playtest Cards]
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Set: Mystery Booster 2 Playtest Cards Type: Enchantment Rarity: Common Cost: {2}{U} When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.Whenever you play a land or cast a spell, if it shares a mana value with one...
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {2}{U} |
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
TEST CARD - Not for constructed play
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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