Emergent Haunting [Outlaws of Thunder Junction]
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Set: Outlaws of Thunder Junction Type: Enchantment Rarity: Uncommon Cost: {1}{U} At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition...
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| Set: | Outlaws of Thunder Junction |
| Type: | Enchantment |
| Rarity: | Uncommon |
| Cost: | {1}{U} |
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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