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Find The Assassin (Magic Minigame) [Assassin's Creed Minigame]
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$0.39 USD
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Set: Assassin's Creed Minigame Type: Card Rarity: Common • 2+ players • 2 pack per player • 5 minutesObjective:An assassin has killed you! Use cards as clues to help your teammates solve your murder.Get Ready:Open two boosters and remove cards without Magic backs. Separate into...
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| Set: | Assassin's Creed Minigame |
| Type: | Card |
| Rarity: | Common |
• 2+ players • 2 pack per player • 5 minutes
Objective:
An assassin has killed you! Use cards as clues to help your teammates solve your murder.
Get Ready:
Open two boosters and remove cards without Magic backs. Separate into a pile of creatures and a pile of noncreatures.
Let's Play:
• Each round, turn the two piles face down and shuffle them. Then determine which player was assassinated. That player is the clue-giving ghost for the round. The ghost is not allowed to communicate with the other players, except as directed.
• The ghost looks at the top card of the creature pile. That is the assassin who killed them. Shuffle the cards in the creature pile and reveal them. Then reveal three random cards from the noncreature pile. The ghost chooses one of the noncreatures as a clue. (Try picking a card with similar art or theme to the assassin!)
• Now, each other player picks which creature they think is the assassin based on that clue. Each player who picks the right assassin gets 1 point. The ghost also gets 1 point unless none of the other players pick the right assassin.
To Win:
Keep playing until every player has been the ghost once. At the end, the player with the most points wins!
Objective:
An assassin has killed you! Use cards as clues to help your teammates solve your murder.
Get Ready:
Open two boosters and remove cards without Magic backs. Separate into a pile of creatures and a pile of noncreatures.
Let's Play:
• Each round, turn the two piles face down and shuffle them. Then determine which player was assassinated. That player is the clue-giving ghost for the round. The ghost is not allowed to communicate with the other players, except as directed.
• The ghost looks at the top card of the creature pile. That is the assassin who killed them. Shuffle the cards in the creature pile and reveal them. Then reveal three random cards from the noncreature pile. The ghost chooses one of the noncreatures as a clue. (Try picking a card with similar art or theme to the assassin!)
• Now, each other player picks which creature they think is the assassin based on that clue. Each player who picks the right assassin gets 1 point. The ghost also gets 1 point unless none of the other players pick the right assassin.
To Win:
Keep playing until every player has been the ghost once. At the end, the player with the most points wins!
• 2+ players • 2 pack per player • 5 minutes
Objective:
An assassin has killed you! Use cards as clues to help your teammates solve your murder.
Get Ready:
Open two boosters and remove cards without Magic backs. Separate into a pile of creatures and a pile of noncreatures.
Let's Play:
• Each round, turn the two piles face down and shuffle them. Then determine which player was assassinated. That player is the clue-giving ghost for the round. The ghost is not allowed to communicate with the other players, except as directed.
• The ghost looks at the top card of the creature pile. That is the assassin who killed them. Shuffle the cards in the creature pile and reveal them. Then reveal three random cards from the noncreature pile. The ghost chooses one of the noncreatures as a clue. (Try picking a card with similar art or theme to the assassin!)
• Now, each other player picks which creature they think is the assassin based on that clue. Each player who picks the right assassin gets 1 point. The ghost also gets 1 point unless none of the other players pick the right assassin.
To Win:
Keep playing until every player has been the ghost once. At the end, the player with the most points wins!
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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