Grasp of Fate [Commander Masters]
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Set: Commander Masters Type: Enchantment Rarity: Rare Cost: {1}{W}{W} When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) Few escape...
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| Set: | Commander Masters |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {1}{W}{W} |
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Few escape the Underworld. Fewer still escape fate.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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