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Hinterland Hermit // Hinterland Scourge [Dark Ascension]
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Set: Dark Ascension Type: Creature — Human Werewolf Rarity: Common Cost: {1}{R} At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. He tried to live far from those he could hurt . . . Reverse Type: Creature —...
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| Set: | Dark Ascension |
| Type: | Creature — Human Werewolf |
| Rarity: | Common |
| Cost: | {1}{R} |
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
| Reverse Type: | Creature — Werewolf |
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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