Isolation Zone [Mystery Booster]
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Set: Mystery Booster Type: Enchantment Rarity: Common Cost: {2}{W}{W} When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) When properly aligned, hedrons become powerful tools of binding....
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| Set: | Mystery Booster |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {2}{W}{W} |
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
When properly aligned, hedrons become powerful tools of binding.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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