Mob Rule [Innistrad: Crimson Vow Commander]
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Set: Innistrad: Crimson Vow Commander Type: Sorcery Rarity: Rare Cost: {4}{R}{R} Choose one —• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.• Gain control of all creatures with power...
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| Set: | Innistrad: Crimson Vow Commander |
| Type: | Sorcery |
| Rarity: | Rare |
| Cost: | {4}{R}{R} |
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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