Night of the Flying Merfolk [Mystery Booster 2 Playtest Cards]
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Set: Mystery Booster 2 Playtest Cards Type: Enchantment — Saga Rarity: Common Cost: {2}{U} Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase....
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Enchantment — Saga |
| Rarity: | Common |
| Cost: | {2}{U} |
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I - Create two 1/1 blue Merfolk creature tokens.
II - Put a flying counter on each tapped creature you control.
III - Draw a card for each creature you control that dealt combat damage to a player this turn.
I - Create two 1/1 blue Merfolk creature tokens.
II - Put a flying counter on each tapped creature you control.
III - Draw a card for each creature you control that dealt combat damage to a player this turn.
TEST CARD - Not for constructed play
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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