Nowhere to Run [Duskmourn: House of Horror]
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Set: Duskmourn: House of Horror Type: Enchantment Rarity: Uncommon Cost: {1}{B} FlashWhen Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward...
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| Set: | Duskmourn: House of Horror |
| Type: | Enchantment |
| Rarity: | Uncommon |
| Cost: | {1}{B} |
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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