Rise of the Varmints [Outlaws of Thunder Junction]
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Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: {3}{G} Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a...
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| Set: | Outlaws of Thunder Junction |
| Type: | Sorcery |
| Rarity: | Uncommon |
| Cost: | {3}{G} |
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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