Sapphire Charm [Mystery Booster]
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Set: Mystery Booster Type: Instant Rarity: Common Cost: {U} Choose one —• Target player draws a card at the beginning of the next turn's upkeep.• Target creature gains flying until end of turn.• Target creature an opponent controls phases out. (While it's phased out, it's...
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| Set: | Mystery Booster |
| Type: | Instant |
| Rarity: | Common |
| Cost: | {U} |
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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