Spinewoods Paladin [Outlaws of Thunder Junction]
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Set: Outlaws of Thunder Junction Type: Creature — Human Knight Rarity: Common Cost: {4}{G} TrampleWhen Spinewoods Paladin enters the battlefield, you gain 3 life.Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn...
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| Set: | Outlaws of Thunder Junction |
| Type: | Creature — Human Knight |
| Rarity: | Common |
| Cost: | {4}{G} |
Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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