Starting Town NPC [Mystery Booster 2 Playtest Cards]
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Set: Mystery Booster 2 Playtest Cards Type: Creature — Human Peasant Rarity: Common Cost: {2}{G} Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile...
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Creature — Human Peasant |
| Rarity: | Common |
| Cost: | {2}{G} |
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
TEST CARD - Not for constructed play
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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