Terra, Magical Adept // Esper Terra - : (enchantment) (Borderless) (FIN-323) - FINAL FANTASY
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Card TypeLegendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard RarityMythic Power/Toughnessnull/null Legalities When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.Trance — 4RG, T: Exile Terra, then return it to the...
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When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Esper Terra
[I][II][III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, and GG. Exile Esper Terra, then return it to the battlefield (front face up)
Flying
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Esper Terra
[I][II][III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, and GG. Exile Esper Terra, then return it to the battlefield (front face up)
Flying
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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