The Weekly Princess [Mystery Booster 2 Playtest Cards]
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Set: Mystery Booster 2 Playtest Cards Type: Legendary Creature — Human Noble Rarity: Rare Cost: {1}{R}{G} If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and...
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Legendary Creature — Human Noble |
| Rarity: | Rare |
| Cost: | {1}{R}{G} |
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.)
Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.
When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.
When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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