Tumble Magnet [Scars of Mirrodin]
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Set: Scars of Mirrodin Type: Artifact Rarity: Common Cost: {3} Tumble Magnet enters the battlefield with three charge counters on it.{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. Magnetic devices that keep massive golems and structures standing can also be...
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| Set: | Scars of Mirrodin |
| Type: | Artifact |
| Rarity: | Common |
| Cost: | {3} |
Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
We do hold the right to limit quantities on purchases. These are usualy 4 of each item. These are a "playset" per card regardless of printing per purchase, unless the game allows other quantities in play.
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